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Driving Simulator - Roll On the Power

Home ] Up ] [ Roll-On the Power ] Roll-Off the Brakes ] Track Exchange Method ]

Fast or Quick?

 The fastest way through a turn is to brake in a straight line, drive an arc of constant radius to the exit, and then accelerate in a straight line. But this line, known as the reference line, is far from the quickest line. By giving up a bit of speed while cornering the driver can accelerate before reaching the exit. This produces a higher exit speed and a quicker sector time. Every known racing driver does this: only mathematicians use the reference line because it is easy to analyze.

 Rolling on the Power

 Real racing drivers roll-on the power (accelerate) before reaching the exit of the turn. This is often called “getting to the throttle” and is usually accompanied by unwinding the steering. Drivers do this naturally, but we need a way to quantify this for a computer program.

 Let the driver roll-on the power with 30 degrees remaining in the turn. After the car has rotated 150 of the 180 degrees the driver will begin applying throttle. He will begin with 20% of maximum acceleration and increase to 90% at the outside exit.

 Drivers do not have a compass to measure the attitude of the car. In reality the driver begins to roll on the power when he reaches a certain point on the track or when “it looks right’”  Computers do not respond well to “it looks right” so we must define a numerical way to specify when the driver begins to roll on the power. We do this with the attitude of the car. An angle of 0.0 means the car has reached the end of the corner and it pointing down the exit straight. 10.0 degrees means the car has rotated all but the last ten degrees. This effectively moves the inside apex later from 90 degrees to 85 degrees.

 This reduces the sector time to 13.299 seconds, a gain of 0.318 seconds. The Exit Speed rises to 110.734 (3.8 mph faster) in spite of the minimum speed falling to 61.357 mph.  The Braking Point falls to 395.2 (the driver goes 1.5 feet deeper) and the Turn-In Point becomes 40.0 (4.0 feet deeper) at a speed of 61.357 mph.

 

 The user can roll on the power even earlier. This improves the sector time up to a point. The table below shows sector times for rolling on the power with 30 degrees remaining, with 60 degrees remaining (getting to the throttle earlier) and 75 degrees (getting to the throttle very early).  The first two columns refer to a 500-foot exit straight. The next two columns (Extend-1) refer to a 2500-foot exit straight. The final two columns refer to a 5,000-foot exit straight.

 # Acc/Dec Sector Time/Speed    Ext-1 Time/Speed    Ext-2 Time/Speed

 1  0/ 0   13.616   106.939    23.384   163.570    33.003   187.801

 2 30/ 0   13.299   110.734    22.925   164.567    32.508   188.209

 3 60/ 0   13.144   114.684    22.623   165.668    32.167   188.663

 4 75/ 0   13.300   117.066    22.691   166.363    32.211   188.951

 The essential issue is that choosing a lower turn-in speed and roll-through speed generates an arc with shorter radius. This is traveled at a lower speed but the shorter radius leaves room in the exit of the turn. This permits the driver to get to the throttle sooner and generate higher exit speed. Also note that the very late apex produces the highest exit speed but not the quickest sector time - even with a 5,000 foot straight following the turn.

The highest exit speed does not produce the quickest sector time, even with a long exit straight.

 
Wm. C. Mitchell Software    www.mitchellsoftware.com    800-844-7296 from USA and Canada    704-660-0330 voice    704-663-0085 fax